When Smooth (right) is applied the opposite tends to happen, edges loose all definition and become difficult to determine. Meshes are shaded Flat (left) in Blender by default which makes them appear faceted. It can however, be used in most if not all circumstances to improve appearances. To alleviate this and create hard or sharp edges, surface continuity can be broken or split manually or automatically depending on the look required.ĭesign note: smoothing is particularly useful for games or low(er) polygon environments where the amount of mesh structure available to describe curved or smooth surfaces is limited. In practice when applied to a mesh, Smoothing tends to make surfaces and objects appear ‘soft’ and undefined, edges difficult to discern because they are all treated as though they all belong to the single ‘ smooth group‘. What Smoothing essentially does is treat non-planar surfaces (anything that’s not flat or part of a flat plain) as being contiguous, belonging to the same collection or selection.ĭesign note: Smooth Shading goes by many different names, Mesh Smoothing, Smooth Groups, Mesh Shading, Smoothing and so on, all relate to the same effect, whether a surface appears continuous or an edge hard or sharp. ![]() Smoothing is generally assigned by selecting a mesh on Object Mode and then choosing Shade Smooth from the Object menu in the 3D View. Important: Shade Smooth (and Shade Flat) can also be applied in Edit Mode but is specifically selection based, only the selected elements – vertices, edges and faces – are affected by the property (note the options to smooth/sharp edges/vertices act as a proxy of sorts for Mark Sharp).Īlthough meshes can be smoothed in Edit Mode unassigned surfaces will appear faceted (default state) if smoothing has not been assigned globally (Object Mode). To assign smoothing, select the object in the 3D View then from the Object menu select Shade Smooth – Object » Shade Smooth. The effect that gives the impression that a surface or area seems curved or has an organic appearance is called Smooth Shading in Blender. ![]() ![]() With the general reoganistion introduced to Blender 2.8+ a number of the options formally available in the Tool Shelf have been moved to more context appropriate locations, included the Shading options, Smooth and Flat.ĭownload: rivets & bolts example *.blend (c.200 KB).ĭesign note: the Smooth option available in the Toolbar is not the same as Smooth in this context.
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